Okay, so we need some basic stuff to get done. Help me out here as to how we should do the following
- What the Menu should be like
--- Title Screen
--- Level Select
--- Character Select
--- Secrets Menu
- Special Features (Unlockables)
Eg: Dim Gallery, Backgrounds/Concept Art, Skins, etc.
- Time Trialing/Ghosting/Collectables (Do you want them?)
- What should our music be made in? (Consistency)
- Length (#Of Levels)
- Worlds &
- Bosses
- Level Layout
--- Dim-esque Large Stages
--- Vertical Stages
--- 1 Screen Jumper Stages
--- Auto-Scroll Stages
--- AUS System (Individual Maps per Level)
--- Time Limit?
- Should we recycle old things or make this an entirely different type of game?
- Storyline
--- Jumper Style (Shaggy Dog Story)
--- Dim Style (More Serious Lovecraftian Esque)
--- AUS Style (Minimalistic)
--- Other???
- Death/Jump Recoding?
- Player Abilities
--- Retain All Abilities?
--- Retain Some Abilities?
- Should we have fake blocks?
Tell me if we need anything more to be discussed.