Unittled Jumper Dim Project
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Unittled Jumper Dim Project

The Forum for the Untitled Jumper Dim Community Collaboration Project
 
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Kilo
dedelruf
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Arkatox
FinalBoss
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FinalBoss




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Graphics right here Empty
PostSubject: Graphics right here   Graphics right here I_icon_minitimeSun Nov 15, 2009 6:28 pm

Copied from the MMGF:

Graphics right here Brod by Owen/Admin
Graphics right here 5ZNrmGraphics right here DpVoZ by dedelruf
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Arkatox
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Arkatox


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PostSubject: Re: Graphics right here   Graphics right here I_icon_minitimeSun Nov 15, 2009 7:22 pm

Okay, if we're just going to use one topic for the graphics, what's the point of a whole sub forum?
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Admin
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PostSubject: Re: Graphics right here   Graphics right here I_icon_minitimeSun Nov 15, 2009 7:24 pm

To take up space. And for individual things. For instance if I was designing like a level's tileset or boss frames. I dunno, just because.
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dedelruf
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dedelruf


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PostSubject: Re: Graphics right here   Graphics right here I_icon_minitimeSun Nov 15, 2009 7:40 pm

What sprites should I make next?
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Admin
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PostSubject: Re: Graphics right here   Graphics right here I_icon_minitimeSun Nov 15, 2009 7:42 pm

Uhhh make Lab Sector sprites first off. Then make something that looks sort of like Dim indoors, then outdoors.
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Kilo




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PostSubject: Re: Graphics right here   Graphics right here I_icon_minitimeSun Nov 15, 2009 8:02 pm

Dedelruf you should post those two blocks you made. They look pretty nice, IMO.
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dedelruf
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dedelruf


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PostSubject: Re: Graphics right here   Graphics right here I_icon_minitimeSun Nov 15, 2009 8:10 pm

kilo; The sprites of the blocks are already in the first post
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This is
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PostSubject: Re: Graphics right here   Graphics right here I_icon_minitimeSun Nov 15, 2009 10:44 pm

Graphics right here Brodc

Take a look at THIS beastliness!
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Tinister
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PostSubject: Re: Graphics right here   Graphics right here I_icon_minitimeMon Nov 16, 2009 6:07 am

I'm in your kitchen, making a mess of your pots and pans.
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dedelruf
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dedelruf


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PostSubject: Re: Graphics right here   Graphics right here I_icon_minitimeMon Nov 16, 2009 7:27 am

Some more sprites (for The Lab);
Graphics right here KPOxd


Spike sprites are ripped from J2
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Admin
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PostSubject: Re: Graphics right here   Graphics right here I_icon_minitimeTue Nov 17, 2009 3:58 pm

Graphics right here Dirt

ATTENCIONI NEW SPRITES/TILES
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dedelruf
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dedelruf


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PostSubject: Re: Graphics right here   Graphics right here I_icon_minitimeTue Nov 17, 2009 4:28 pm

Added those to the master graphics topic
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Admin
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PostSubject: Re: Graphics right here   Graphics right here I_icon_minitimeTue Nov 17, 2009 5:00 pm

comments?
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dedelruf
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dedelruf


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PostSubject: Re: Graphics right here   Graphics right here I_icon_minitimeTue Nov 17, 2009 5:05 pm

They're awesome!
Are some of them ripped from Dim? Cuz they look similar
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PostSubject: Re: Graphics right here   Graphics right here I_icon_minitimeTue Nov 17, 2009 7:53 pm

I am going to say that I copied the exact grass blade pattern and the lattice pattern from Dim, but I used my own colors and stuff. The burning fire block is actually entirely custom though. I realized I wanted the fire tile from dim, but it looks horrible by itself.

Generic sea tiles is generic.

Boss is true to his old self, with a height of 16 pixels, Jumper Catcher is a little bgiger than the original, and Walker is a bit taller, but I like them. Ur... actually Walker wasn't too great, but whatever. I plan to have sort of the Boss or something riding them like robots.
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dedelruf
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PostSubject: Re: Graphics right here   Graphics right here I_icon_minitimeTue Nov 17, 2009 8:04 pm

btw, what relevance does the Jumper Catcher have in our game or J1???????
I beet J1, and on the final level I was like wtf?
The Jumper Catcher is a structure with triangles randomly attached to it, and I dont get it!
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Admin
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PostSubject: Re: Graphics right here   Graphics right here I_icon_minitimeTue Nov 17, 2009 8:45 pm

In our game, I'll probably have the Boss riding up in it trying to attack you. It'll own.
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Arkatox
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PostSubject: Re: Graphics right here   Graphics right here I_icon_minitimeWed Nov 18, 2009 6:46 am

That brings up a huge question: Who/what will be the final boss?
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PostSubject: Re: Graphics right here   Graphics right here I_icon_minitimeWed Nov 18, 2009 9:10 am

You're about to have an epic battle with Ai to decided who will gain dominance, the new matt games or the old ones, when suddenly GB Ogmo comes.

And you fight.
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Diff
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PostSubject: Re: Graphics right here   Graphics right here I_icon_minitimeWed Nov 18, 2009 9:41 am

You can leave the storyline with me Wink

Btw i think we could make like a super huge new boss....different from everything else.
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PostSubject: Re: Graphics right here   Graphics right here I_icon_minitimeWed Nov 18, 2009 9:51 am

Well obvs Diff there should be an awesome new boss.

One of the things I just want to point out is that Dim, Jumper, and AUS all have extremely simple main storylines. I'm thinking this game should have something like that. My main idea here is that it looks like THE bOSS is attacking them at first, but later it turns out their is another dude who is y'know?
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Diff
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PostSubject: Re: Graphics right here   Graphics right here I_icon_minitimeWed Nov 18, 2009 10:06 am

Got it...i'll make a special storyline for this one...something like i never made before Very Happy

Btw..it could start at the end...you defeating the boss guardian and losing...them getting to the start of the game to start the story...i have a time-travel idea too if you like it...
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Arkatox
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Arkatox


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PostSubject: Re: Graphics right here   Graphics right here I_icon_minitimeWed Nov 18, 2009 2:06 pm

Huh? Another time-traveling game? I thought Gravity: The Early Years was already enough.
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PostSubject: Re: Graphics right here   Graphics right here I_icon_minitimeWed Nov 18, 2009 3:20 pm

Status: Rejected
Reason: Overly Complicated
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Arkatox
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PostSubject: Re: Graphics right here   Graphics right here I_icon_minitimeWed Nov 18, 2009 3:27 pm

Hey MorEvil, could you sticky the master graphics topic once you figure out how?
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PostSubject: Re: Graphics right here   Graphics right here I_icon_minitime

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